![]() ![]() ![]() While it's kind of easy to line up objects exactly where you want them, just getting your skater to be in the right place to grab said objects can be a pain. The camera is janky and your movement is so stiff and unnatural that you're almost always fighting the controls to get your skater to do what you want him to. Moving objects around and setting up your own line is great, but moving your skater around on foot is borderline terrible. Getting off your board also enables you to move bits of the world around, which is perhaps the biggest addition to the franchise this time around. You can now get off your board and explore San Van on foot, which is great for getting up a set of stairs quickly or staying still so you can look around and plot your next line. New control options don't end with the trick set. Unless you catch a ton of air, you're going to have problems pulling this off. Likewise, you can stick out one of your legs during a grab now, but your skater is rather slow to do so. Hand plants work great when you're hitting the top of a quarter-pipe, but if you're trying to air off a ramp and plant on something higher, like a balcony, you're going to run into problems as it gets really touchy in these cases. While most of the new moves work as expected in theory, not all of them work as smoothly as I would have liked to have seen. Otherwise, I pretty much stuck with what I had been using the first time around and I was perfectly fine with that. In most of my time with the game, I found that I needed to remind myself to try these out to keep them being used. Hand plants are a great addition simply because they're a major part of skating, but foot plants, hippy jumps and the like are all just nice to have, but not necessary. Do these additions drastically change the game? No, not really. Once you decide it's time to try out a hand plant or grab during a grind, you can fit those into your repertoire quite easily. The result is that veterans of the first title can hop in and immediately begin tearing up the city like before. As mentioned, the core Flickit mechanics have remained exactly the same, with additions coming as just that rather replacements. ![]() Let's start with the new control options. ![]()
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